![]() ![]() There are some new monstrosities to encounter, chief among them the ape-like “space monkeys” that are actually quite frightening in their first appearance, since they hide in the dark and leap out at Sam. Every enemy has been redesigned to make them look more detestable - and even disturbing - than ever. Most of the enemies are familiar, with headless kamikaze troopers, laser-spewing Biomechanoids and vicious Kleer skeletons returning with their familiar attacks in place. When one can safely pull off an execution, it’s sadistically amusing, but it’s never overpowered since performing them is not always sensible. While melee attacks seem overpowered at first, performing such moves during intense enemy waves soon becomes impractical, since Sam will take damage during the attack animation and will also have to drop whatever he yanked from the monster’s body before using weaponry again. Melee attacks allow Sam to rip the hearts out of beheaded rocketeers, pull Kleer skulls from their bodies, and even remove a Gnaar’s cycloptic eye. ![]() If Sam is near enough to certain enemies, he can take them out instantly with a melee attack. New to the series is an assault rifle with a sight scope - perhaps the only concession to the modern shooter this game ever makes. Once again, Sam’s arsenal of weapons are fairly standard but wholly satisfying, with rocket launchers, sniping devastators and miniguns mercilessly chewing through the opposition. Serious Sam 3 preserves the wave-based gameplay of past iterations, in which enemies spawn at a rapid rate and assault players in unremitting legions. Although the game starts off with a deliberately slow build, it does not take long for Serious Sam 3 to become perhaps the most ludicrously violent, brutally stressful game in the entire series. It is, however, little more than a trick. This is not the Serious Sam you’re used to, and those looking forward to a mindless cavalcade of violence may feel disappointed. The first few levels are quite slow paced, giving Sam only a limited handful of generic weapons and pushing him through corridors filled with scant, evenly distributed enemies. When playing Serious Sam 3: BFE for the first time, one could be fooled into thinking Croteam had bowed to mainstream gaming conventions. Rig: Intel i7-2600k GHz, with 8GB of RAM, GeForce GTX 580 GPU (SLI) In a generation full of military shooters and quirky gimmicks, “Serious” Sam Stone knows exactly what you need, and is more than happy to deliver. Despite our lofty ideals and desire to treat videogames as art, there’s still a base hunger for reckless destruction and wanton violence, the kind that has permeated our entertainment since time immemorial.Įnter Serious Sam 3: BFE, a game that saw an opportunity and took it. As games become increasingly complex and try to explore new, innovative ideas, the market is ripe for a game that takes us back to square one. ![]()
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