![]() ![]() Apparently the more deeply Abra sleeps, the farther its teleportations go. The contents of Abra’s dreams affect the powers that the Pokémon wields.Ībra can teleport in its sleep. This Pokémon uses its psychic powers while it sleeps. You must clear your mind if you want to catch it. It can read others’ minds and will teleport away when danger approaches. It uses various psychic powers even while it’s sleeping, so you can’t tell whether or not it’s awake. It can teleport itself to safety while it’s asleep, but when it wakes, it doesn’t know where it is, so it panics. Even while sleeping, it will teleport itself to treetops and pick and eat berries there. If it is attacked, Abra escapes using Teleport while it is still sleeping. If it doesn’t, this Pokémon loses its ability to use telekinetic powers. In such a situation, this Pokémon immediately teleports to safety.Ībra needs to sleep for eighteen hours a day. However, it can sense the presence of foes even while it is sleeping. ![]() If it decides to teleport randomly, it evokes the illusion that it has created copies of itself.Ībra sleeps for eighteen hours a day. It senses impending attacks and teleports away to safety before the actual attacks can strike. Using its psychic power is such a strain on its brain that it needs to sleep for 18 hours a day. Even when awake, it teleports itself while remaining seated.Įven while asleep, it maintains a telepathic radar. Observation revealed that it uses TELEPORT to change its location once every hour. Using its ability to read minds, it will sense impending danger and TELEPORT to safety.Ī POKéMON that sleeps 18 hours a day. ![]() It uses a variety of extrasensory powers even while asleep. If it is attacked, ABRA escapes using TELEPORT while it is still sleeping. If it doesn’t, this POKéMON loses its ability to use telekinetic powers. In such a situation, this POKéMON immediately teleports to safety.ĪBRA needs to sleep for eighteen hours a day. It hypnotizes itself so that it can teleport away when it senses danger, even if it is asleep.ĪBRA sleeps for eighteen hours a day. If it decides to TELEPORT randomly, it creates the illusion that it has created copies of itself. ![]() It senses impending attacks and TELEPORTS away to safety before the actual attacks can strike. If it senses danger, it will teleport itself to safety even as it sleeps. Generat= BULBASAUR 0002 = IVYSAUR 0003 = VENUSAUR 0004 = CHARMANDER 0005 = CHARMELIAN 0006 = CHARIZARD 0007 = SQUIRTLE 0008 = WARTORTLE 0009 = BLASTOISE 000A = CATERPIE 000B = METAPOD 000C = BUTTERFREE 000D = WEEDLE 000E = KAKUNA 000F = BEEDRIL 0010 = PIDGEY 0011 = PIDGEOTO 0012 = PIDGEOT 0013 = RATTATA 0014 = RATTICATE 0015 = SPEAROW 0016 = FEAROW 0017 = EKANS 0018 = ARBOK 0019 = PIKACHU 001A = RAICHU 001B = SANDSHREW 001C = SANDSLASH 001D = NIDORAN F 001E = NIDORINA 001F = NIDOQUEEN 0020 = NIDORAN M 0021 = NIDORINO M 0022 = NIDOKING 0023 = CLEFAIRY 0024 = CLEFABLE 0025 = VULPIX 0026 = NINETAILS 0027 = JIGGLIPUFF 0028 = WIGGLITUFF 0029 = ZUBAT 002A = GOLBAT 002B = ODDISH 002C = GLOOM 002D = VILEPLUME 002E = PARAS 002F = PARASITE 0030 = PARASECT 0031 = VENAMOTH 0032 = DIGLET 0033 = DUGTRIO 0034 = MEOWTH 0035 = PERSIAN 0036 = PSYDUCK 0037 = GOLDUCK 0038 = MANKEY 0039 = PRIMAPE 003A = GROWLITH 003B = ARCANINE 003C = POLIWAG 003D = POLIWHIRL 003E = POLIWRATH 003F = ABRA 0040 = KADABRA 0041 = ALAKAZAM 0042 = MACHOP 0043 = MACHOKE 0044 = MACHAMP 0045 = BELLSPROUT 0046 = WEEPINBELL 0047 = VICTORYBELL 0048 = TENTACOOL 0049 = TENTACRUEL 004A = GEODUDE 004B = GRAVLER 004C = GOLUM 004D = PONYTA 004E = RAPPIDASH 004F = SLOWPOKE 0050 = SLOWBRO 0051 = MAGNEMITE 0052 = MAGNETON 0053 = FARFETCH’D 0054 = DODUO 0055 = DODRIO 0056 = SEEL 0057 = DEWGONG 0058 = GRIMER 0059 = MUK 005A = SHELLDER 005B = CLOISTER 005C = GASTLY 005D = HUNTER 005E = GENGAR 005F = ONIX 0060 = DROWZIE 0061 = HYPNO 0062 = KRABBY 0063 = KINGLER 0064 = VOLTORB 0065 = ELECTRODE 0066 = EXEGGCUTE 0067 = EXEGGCUTOR 0068 = CUBONE 0069 = MARROWAK 006A = HITMONLEE 006B = HITMONCHAN 006C = LICKITUNG 006D = KOFFING 006E = WEEZING 006F = RYHORN 0070 = RYDON 0071 = CHANCEY 0072 = TANGELA 0073 = KANGASKHAN 0074 = HORSEA 0075 = SEADRA 0076 = GOLDEEN 0077 = SEAKING 0078 = STATYU 0079 = STARME 007A = MR.Using its ability to read minds, it will identify impending danger and TELEPORT to safety. Using a specific mega stone code will let you avoid a lot of item hunting, and probably help you avoid completing missions too. We don’t have every item’s code figured out, but all of these can be incredibly helpful. ![]()
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